First Nations STEAM Challenge Cards (6-9 years)
Bring culture, creativity and hands-on learning into the classroom with this set of 100 First Nations STEAM Challenge Cards.
Featuring 20 hands-on challenges with five copies of each activity, the cards encourage students to explore Science, Technology, Engineering, Arts and Mathematics through First Nations knowledge, innovation and sustainable practices.
Why you'll love them:
• 100 cards featuring 20 unique STEAM challenges
• Five copies of each challenge for group learning
• Grounded in First Nations knowledge and perspectives
• Includes hands-on Predict, Observe, Explain (POE) activities
• Features cultural context and Yarn Questions
• Great for STEAM rotations, inquiry learning and extension activities
• Supports mixed-ability classrooms and differentiation
• Designed for learners aged 6–9
A flexible classroom resource encouraging students to experiment, collaborate, think critically and develop their own creative solutions while learning through First Nations perspectives.
Product details
Set: 100 cards
Activities: 20 unique challenges
Copies: 5 of each challenge
Age: 6–9 years
Learning areas: Science, Technology, Engineering, Arts & Mathematics
Format: Hands-on challenge cards