First Nations STEAM Challenge Cards (9-14 years)

First Nations STEAM Challenge Cards (9-14 years)

$119.00
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First Nations STEAM Challenge Cards (9-14 years)

First Nations STEAM Challenge Cards (9-14 years)

$119.00

Bring culture, creativity and hands-on learning into the classroom with this set of 100 First Nations STEAM Challenge Cards.

Featuring 20 hands-on challenges with five copies of each activity, the cards encourage students to explore Science, Technology, Engineering, Arts and Mathematics through First Nations knowledge, innovation and sustainable practices.

Why you'll love them:

• 100 cards featuring 20 unique STEAM challenges
• Five copies of each challenge for group learning
• Grounded in First Nations perspectives and knowledge systems
• Includes Predict, Observe, Explain (POE) activities
• Features cultural context and Yarn Questions
• Encourages critical thinking, collaboration and problem-solving
• Suitable for Primary and Secondary classrooms
• Designed for learners aged 9–14 and adaptable for different abilities

A flexible classroom resource that encourages students to experiment, develop their own ideas and explore STEAM concepts through First Nations perspectives.

Product details

Set: 100 cards
Activities: 20 unique challenges
Copies: 5 of each challenge
Age: 9–14 years
Learning areas: Science, Technology, Engineering, Arts & Mathematics
Format: Hands-on challenge cards
Suitable for: Primary and Secondary classrooms

Frequently asked questions

Who are the First Nations STEAM Challenge Cards 9–14 designed for?
This set is designed for students aged 9–14, with STEAM challenges suited to upper-primary and lower-secondary learners.
What makes the 9–14 set different from the younger STEAM set?
The activities are intended for older learners who can engage with more complex problem-solving, design thinking, investigation and discussion.
How can the cards be used in a classroom STEAM program?
Use challenges as group investigations, project starters or curriculum-linked design tasks where students plan, create, test, evaluate and communicate their thinking.
How do the cards embed First Nations perspectives?
Yes. First Nations STEAM Challenge Cards (9-14 years) is an Aboriginal and/or Torres Strait Islander-designed or culturally focused resource that can support the teaching of First Nations perspectives. It should be used in conjunction with other learning materials that provide appropriate cultural context and deeper learning, and educators are encouraged to seek guidance and input from their local Aboriginal and/or Torres Strait Islander community where possible.
How can educators extend the challenge cards for older students?
Ask students to research the First Nations knowledge behind a challenge, justify design decisions, document iterations and evaluate how cultural knowledge and contemporary STEAM can inform one another.

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